Updates to Unity, C++, and iOS tools for Play game services

Posted by Benjamin Frenkel, Product Manager To further support all you game dev…

Exercise or Games? Why Not Both!

Posted by Alice Ching, Google Engineer We are pleased to announce the release o…

We'll see you at GDC 2015!

Posted by Greg Hartrell, Senior Product Manager of Google Play Games The Game D…

Google Play game services ends year with a bang!

Posted by Benjamin Frenkel , Product Manager, Play Games In an effort to superc…

Keeping Your Saved Games in the Cloud

Posted by Todd Kerpelman , Developer Advocate Saved Games Are the Future! I thi…

Updated Cross-Platform Tools in Google Play Game Services

By Ben Frenkel, Google Play Games team style="border-rad…

New Cross-Platform Tools for Game Developers

By Ben Frenkel, Google Play Games team There was a lot of excitement at Google …

Google Play Services 5.0

Google Play services 5.0 is now rolled out to devices worldwide , and it includ…

Games at Google I/O '14: Everyone's Playing Games

By Greg Hartrell, Product Manager, Google Play games With Google I/O ‘14 here, …

New Demographic Stats in Google Play Games Services

By Ben Frenkel, Google Play Games team Hey game developers, back in March you m…

Google Developer Day at GDC

Day 2 of Game Developers Conference 2014 is getting underway and today Google …

Unlocking the Power of Google for Your Games, at GDC

By Greg Hartrell, Google Play Games team Today, everyone is a gamer — in fact, …

Google Play Services 4.1

The latest release of Google Play services is now available on Android devices …

New Tools to Take Your Games to the Next Level

In this mobile world, games aren't just for the hardcore MMOG fan anymore, …

New Developer Features in Google Play Games

Posted by Greg Hartrell, Google Play Games team Mobile games are on fire right …

Unlocking More Users, with Tablets and Games

Posted by Purnima Kochikar, Director of Business Development, Games & Appli…

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