Low-overhead rendering with Vulkan

Posted by Shannon Woods, Technical Program Manager Developers of games and 3D g…

Game Performance: Explicit Uniform Locations

Posted by Shanee Nishry , Games Developer Advocate Uniforms variables in GLSL a…

Game Performance: Layout Qualifiers

Today, we want to share some best practices on using the OpenGL Shading Languag…

Android 4.0 Graphics and Animations

[This post is by Romain Guy and Chet Haase, Android engineers who have been kno…

Introducing ViewPropertyAnimator

[This post is by Chet Haase, an Android engineer who specializes in graphics a…

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