Low-overhead rendering with Vulkan
Posted by Shannon Woods, Technical Program Manager Developers of games and 3D g…
Posted by Shannon Woods, Technical Program Manager Developers of games and 3D g…
Posted by Shanee Nishry , Games Developer Advocate Uniforms variables in GLSL a…
Today, we want to share some best practices on using the OpenGL Shading Languag…
[This post is by Romain Guy and Chet Haase, Android engineers who have been kno…
[This post is by Chet Haase, an Android engineer who specializes in graphics a…