Get your hands on Android Studio 1.3

Posted by Jamal Eason, Product Manager, Android Previewed earlier this summer a…

Game Performance: Data-Oriented Programming

Posted by Shanee Nishry , Game Developer Advocate To improve game performance, …

Game Performance: Geometry Instancing

Posted by Shanee Nishry , Games Developer Advocate Imagine a beautiful virtual …

Game Performance: Explicit Uniform Locations

Posted by Shanee Nishry , Games Developer Advocate Uniforms variables in GLSL a…

Game Performance: Layout Qualifiers

Today, we want to share some best practices on using the OpenGL Shading Languag…

Efficient Game Textures with Hardware Compression

Posted by Shanee Nishry , Developer Advocate As you may know, high resolu…

Google Play game services ends year with a bang!

Posted by Benjamin Frenkel , Product Manager, Play Games In an effort to superc…

Coding Android TV games is easy as pie

Posted by Alex Ames, Fun Propulsion Labs at Google* We’re pleased to announce P…

Utilities for C/C++ Android Developers: fplutil 1.0

By Stewart Miles , Fun Propulsion Labs at Google* Today we're announcing th…

Updated Cross-Platform Tools in Google Play Game Services

By Ben Frenkel, Google Play Games team style="border-rad…

FlatBuffers: A Memory-Efficient Serialization Library

By Wouter van Oortmerssen, Fun Propulsion Labs at Google Game developers, we…

New Tools to Take Your Games to the Next Level

In this mobile world, games aren't just for the hardcore MMOG fan anymore, …

Updated NDK for Android 4.0

Today we are releasing an updated version of the Android NDK, now in revision 7…

Android 3.0 Platform Preview and Updated SDK Tools

Android 3.0 (Honeycomb) is a new version of the Android platform that is design…

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